![]() ![]() Rename the existing "nfs_racemusic.fsb", so that you have an backup in case something goes wrong. Rename the file "nfs_racemusic" to "nfs_racemusic.fsb"ġ0) Now go the the game directory of NFS: Shift and there into "\Audio\Music\". The file "nfs_racemusic" should be without any extension, for example file "nfs_racemusic.h" isn't the one that we need. ĩ) After the music is packed, go and find the file "nfs_racemusic" in the directory specified above. WARNING: THIS IS IMPORTANT: The name of the generated file should be "nfs_racemusic", since the music playing during the race (not in menu) is stored in the file "nfs_racemusic.fsb"Ħ) At the bottom settings select under "Platform" -> "PC / Mac / Linux" and in "Format" -> "IMA ADCPM (3.5:1)" ħ) Check if all settings are set as described above and shown on the screenshot.Ĩ) Click Build button and wait until the packaging process is complete. ĥ) After that choose the "Source Data Directory" to indicate a place where 24 selected tracks are, and in "Destination File" specify where to save the generated file. WARNING: THIS IS IMPORTANT: The number of tracks must be exactly 24, otherwise the game will be unstable, or at least - there'll be no music at all!ģ) Once you have selected 24 tracks, run FMOD Sample Bank Generator Ex (from the start menu -> FMOD SoundSystem -> FMOD Programmers API Win32 -> FMOD Sample Bank Generator Ex)Ĥ) Check the top menu "Build Mode" for "Generate single fsb" to be activated.
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